![]() Or you can use the free units you get from dungeons or springs of life to reinforce your army. You can sell those rewards for extra gold. All those battles you're fighting give you rewards. Gold is scarce, construction is slow early on. You don't need to build settlers for all of those, though, as you can also get neutral cities to join you.Īs you've noticed, it takes a lot of time to build up a city and produce units at the same time. By turn 20 you should have at least 4-5 cities. Later on, you should be building settlers regularly and turn those forts into cities. 1 builder can build as many forts as you like. Settlers are expensive and take time to build. This nifty unit then follows my main army, building roads and plunking down forts on the mines and trading posts I clear. One of the first things I do in a new game is get a Builder. All this helps to keep your armies moving. And finally, many classes can just summon extra units to the front lines. Many heroes also get abilities that let you charm/convert enemy units, which can help. You'll probably take casualties, but can also replenish them by clearing dungeons, farms and springs of life. If you don't have healers of your own, try to hire a Theocrat or Archdruid hero, and give them healing abilities on levelup. Human Priests are particularly good at this. Therefore, its' easier to play a class/race with access to healing early on, until you get good enough at tactical battles not to take much damage. The only problem with fighting so much is that if you take too much damage, you might need time to heal. Not only does this mean you get more stuff and clear more territory to claim, but your troops and heroes will be getting XP and become much stronger. ![]() If there's nothing in reach, you should at least be moving towards something else you want to fight.īy the mid-game (turn 20, say) you should have 2 or 3 stacks running around in different directions, preferably let by heroes, and all fighting at least one battle every other turn. Maybe just to clear a mine or mana node, or to explore a ruin. In the early game, you should be fighting at least 1 battle every turn with your leader, 1st hero and your main stack. Also, exploring lets you meet neutral cities that might join you (in return for payment or a quest) and you can find unguarded heaps of gold and mana that will help keep your early game economy afloat. Otherwise, you won't figure out which way you need to expand. In the early game, you should be exploring in 2-3 directions every turn. Build more cities, build more armies, build higher tier units. If so, all you need to do is learn to expand faster. If you're winning your battles against the neutrals and the AI with so few cities until turn 90, you're probably quite good at tactical battles. I could have produced more, but I was running into upkeep troubles, and besides I'd rather produce elite units from my best cities if I get the chance. This goes for the player and the AI.Īgain, to take that game where I had 30 cities by turn 90: in it, I was producing a stack of upgraded tier 2-3 warlord units every 2 turns, and a stack of tier 4 manticore riders every 5 turns. (The DLCs add options for this.) Tier 3 units will be the main muscle for most classes, with tier 4 units sprinkled in as support/heavy hitters. And Elven Hunters may be tier 1, but they are great units.) Tier 2 units stay very useful, though, particularly if you can get them some nice upgrades. (Dreadnoughts always need engineers, to name one. But on lower difficulty levels this is not the case.)īy turn 90, tier one units are pretty much obsolete except as city garrisons. (Slightly smaller empires, but those games were on Emperor level AI and those get rather large income/production bonuses, so the player needs more cities to compete. And even with those 30 cities, the stronger AI players had considerably bigger armies than I did. I checked a few of my large/extra large maps that lasted a long time. You can then compare your city count to that of the AI and see how well you're actually doing. :) Pressing ctrl-alt-c and typing "barentz" lets you see the entire map. Or alternately, use cheats to see what's happening. You'll note that you're probably WAY behind the AI. Like I suggested on the steam forums: Save the game, surrender and check the graphs you see, particularly those for Domain and Military scores. One issue with learning this game is that you can sometimes think you're doing well, when you're really not. I play on Lord difficulty and win the vast majority of my battles. Usually by turn 90 I have 4 or 5 cities and am churning out mainly t1, t2 and some t3 units. QuoteI'm concerned about the economic and battle success arguments. ![]() This has been my favourite game for the past couple of years, so I should have some good tips for you. Quote from: Iguana-on-a-stick on June 17, 2016, 07:48:16 PMĪlso followed Boggit here from the Steam forum.
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